This does what it says on the tin: it's a pen, that writes like a pencil, but doesn't have a lead that can break or needs sharpening.
Friday, May 10, 2013
Sharpie Liquid Pencil
This does what it says on the tin: it's a pen, that writes like a pencil, but doesn't have a lead that can break or needs sharpening.
Saturday, September 29, 2012
Mr Fixit
As one of the office 'Computer Guys', I often get called upon to fix other people's computers. More often than not, they tend to be laptops.
This time it was a faulty Sony VAIO VGN-FZ18M.
The fault was with the GPU, a nVidia 8400GT. This is a well known fault - Sony and nVidia admitted fault and extended the warranty to 4 years after purchase.
Of course many folks may just be encountering the fault (like this example - dashed lines across the screen with a failure to boot or get stuck in a restart cycle) and may be beyond even the extended warranty.
There are few, if any, guides for stripping down this particular VAIO on the internet.
So I decided to write my own, and it can be found here (PDF). File hosted by box.com.
The guide describes how I repaired the GPU with a paint stripper. Yes, a paint stripper. It was an all or nothing fix.
Rather incredibly, it worked.
Sunday, May 13, 2012
It's in the bag...
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| Click for the big picture |
Thursday, January 12, 2012
Yearplanner V4.0 available
22 November 2017: Hi folks! Thanks to everyone who's downloaded and enjoyed my year planner macro over the years. I have had reports that the macro does not work under Office 2016 which until now I have not been able to test. As I write, the macro (V4.1) works unchanged on a new Office 365 install on a Mac. However if you have another workbook open it will fail with a 'Subscript out of range' error. I promise to fix this in the near future! So, close all other open workbooks and try again.
Sunday, December 11, 2011
Tokyoflash Seven
| It's so 1982 |
| Chunky |
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| The time is, er, 12:17? |
Tuesday, November 29, 2011
Face Raiders

I couldn't find a quick answer after a spot of googling for the following problem: how to delete a face from Nintendos Face Raiders on the 3DS.
I found the solution after a spot of prodding the buttons: what you have to do is choose Face Collection, choose the face to delete, then press and hold X then press A.
Now you have access to various customisation options, including delete.
I know - it's probably in the manual. But who reads manuals?
Friday, November 11, 2011
10 years of iPod
I skipped posting about the passing of Steve Jobs simply because so many others wrote so much better than I ever could. But it was indeed a sad day.
Sunday, September 18, 2011
Ok, so...
That's right, I've joined Twitter, so help me.
Follow if you dare with the button on the right.
Saturday, August 20, 2011
HP Touchpad Hands On
Ok, so I literally spent about two minutes with HPs ill fated Touchpad down at my local PC world.
Sunday, August 07, 2011
iPad App of the Week - NodeBeat HD
Friday, August 05, 2011
Perfect Storm
When nice weather arrives, you just can't resist the allure of running around the garden with a water pistol. Ok, there are plenty of other ways of enjoying the sun, but bear with me here.
Now, this isn't any old water pistol. The Nerf Tornado Strike takes its style cues from something you might find in or around District 9, the white, blue, and day-glo orange aqua armament being as satisfying to brandish as it is to look at. Sporting a detachable shoulder stock, the Super Soaker feels reassuringly sturdy as you run around the garden SWAT style.
Unlike most fill-at-the-tap water pistols, the Tornado Strike utilises a interchangeable water clip system so you can truly lock and load - carry several for extended soaking sessions.
The weapon is primed with a chunky forward grip with which a single pump will unleash a spinning torrent of the wet stuff. It's range is satisfying at several metres and woe betide anyone caught up close.
But as much as I like the water clip system, it's capacity is limited, only offering 5 or so full blasts before a refill is required. Which kind of defeats the purpose. All Hasbro had to do was throw in a spare clip. Admittedly, it wouldn't make that much of a difference, just that the action of swapping an empty clip for a full one during the heat of battle would double the fun instantly.
Luckily, spare clips are available on Amazon, so I may pop over there before the sun shows it's face again.
Friday, July 08, 2011
Shuttling off
Thursday, July 07, 2011
The littlest 'bot

I stumbled across Robo-Q at a local discount store - they had a pile of them selling at 8 GBP so just had to pick one up, er, for research purposes of course.
Friday, April 15, 2011
iRead

Saturday, April 02, 2011
Nintendo 3DS

OK, so the above patently isn't a 3DS, but it did remind me that for better or worse I've owned nearly all Nintendos' handheld devices.
There was the original Gameboy, a Gameboy Color, the Gameboy Advance, a phat DS and a slim DS. I still have a space reserved on the list for a Gameboy Micro, but fear my eyesight isn't up to it. (And they still fetch quite a lot on eBay...)
So, after a cursory look at the 3DS in a store, I came away suitably impressed with the depth of field the screen lends to the action. It is true that you have to find (and keep) the 'sweet spot' for the stereoscopic effect to work, but even with the older systems gamers tend to hold their devices in a constant comfort zone anyway, so the 3DS shouldn't require too much effort. Pity about the battery life, which got better on older models as the tech matured. Maybe they're keeping that improvement for V2.
It seems likely, then, that I'll get myself a 3DS to keep the lineage of portable Nintendo systems going (I'm allowed to skip the DSi, OK?) and also for the inevitable Advance Wars 3DS. Happy days.
Sunday, January 02, 2011
Rubik's Touch Cube
Even before you reach the product, the packaging is premium quality. One would expect nothing less as this is not a cheap toy, even if I did pick mine up at a bargain price at the local Costco. The packaging consists of two halves of quality boxwork, with the cube nestled in a neatly cut foam inner lining. Beneath this is the charger and cradle.
The cube itself is a well constructed item and despite its looks, each face consists of smooth, clear plastic. Actually, this plastic film picks up scuffs really easily - if you have an iPod you'll know what I mean. Also, as it's a sensitive electronic device, you'll need to handle it like any other electronic device - I wouldn't like to drop it or leave it buried at the bottom of the toy cupboard.
Now, in a normally lit environment, this is a light up cube. So far so good. But in moderately dim or even darkness, the cube is positively dazzling in intensity. The pictures don't do it justice, for the colours are rich and vibrant. Each facet has the ability to show one of the six Rubik Cube colours.
The red, green, orange and blue are achieved using discrete LEDs, the white with (I'm guessing) a combination of the red, green and blue LEDs, while yellow is the green and blue LEDs mixed. The effect is arresting, because of the brightness and evenness of the light. It's almost like holding a movie special effect, it's that good.
Each face carries it's own function, operated by the centre facet under which is a microswitch. These need to be double clicked to operate, I guess to avoid accidental operation. There's a power button, scramble and unscramble, volume (yes), a hint button and an undo button. The other cool aspect of this cube is that only the upper face is sensitive to touch at any time. So the device must have some sort of gyro aboard to determine this.
Stroking a slice in either axis will cause the cube to simulate a twist, complete with an unconvincing and repetitive sample of a real cube being twisted. The touch also responds to a diagonal 'rotate the top face' type gesture, but this is harder to successfully pull off, as it often sends another face spinning inadvertently. In the end, one resorts to one dimensional stroking to achieve the desired move.
The scramble option applies 20 random moves to the current state of the cube, enough to get any cube fiddler started. Unscramble appears to work by applying a minimum move type algorithm to the current state of the cube and a lot of the time it's not completely obvious what's going on other than a series of unrelated moves. More on this later.
The hint option makes the cube wink the next move you need to make towards completion, again using the same algorithm.
Undo is obvious, but is most useful for those mistaken moves, especially when handling the cube or getting the orientation set. Solving the cube with my own archaic level-by-level approach is doable, even easy with a bit of re-training of the muscle memory - the need to keep the operating face uppermost can be frustrating at times and the undo facility (which can undo a whole series of moves) is really useful.
Now let's look at what I'd call the missed opportunities of this device.
Remember that each facet is individually settable to one of the six colours. Forgetting that the designers could have used a tri-colour LED with a huge colour palette, there was still an opportunity to set the device to display an evolving set of patterns and colour shifts. Throw in a microphone, and the cube could pulse away randomly to music. In a half hearted attempt at this, it does at least scramble and unscramble itself whilst on charge, lending a nightclub glow to the immediate surroundings.
Taking that idea further, why not add an mp3 player? Not only would you have sound to light, but it could be it's own sound.
Moving on, there's the solving algorithm. Yes, it solves itself, but doesn't in any kind of meaningful way, to me at least. It would have been better to allow the option to solve via both methods - layer by layer is arguably easier to memorise as a novice as there are only half a dozen or so simple move combos you need to know to solve the cube from any position. If, like myself, you do solve by layers, then choose the hint option, the cube goes off on a tangent and messes up your work to that point.
Lastly, and kind of obviously, there's the battery. Disappointingly, for a puzzle that's meant to be studied for hours to get the hang of, a little over an hour of play is offered by the inbuilt NiCd cells before the thing, rather alarmingly, flashes red all over a few minutes before shutdown. And it takes ages to charge, easily several hours. I guess in the age of rapid charge Li Ion batteries, going back to NiCd is a bit of a culture shock.
And while the little charging cradle is neat - the cubes' little metal contacts making, er, contact when the device is propped on one corner - extended play would have been possible if a simple cable attachment had been designed in.
Despite these failings, the Touch Cube represents the ambitious attempt of a toy manufacturer jumping on the 'touch' revolution that has swept through the consumer electronics industry, and for that alone, they must get a little credit.
Shortcomings aside, I really like the Touch Cube. There are a zillion websites and mobile apps devoted to helping solve the original cube, but this is the first fully electronic cube that does what it says on the tin, in a really satisfying way.
Now, if only my 5x3x3 cube could solve itself...



